Eaters and Enders
Clock of Virtues
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CAPTIONHERE
Type Threat Level
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Active Status Other Names
blank.png The Good Demon, The Reluctant King

Description: Every year, on the day of the Summer Solstice, the King of Enders and Eaters is compelled to give up his molten throne and retire to a quiet life in the countryside. If this ever happens, the Enders and Eaters will fight each other in a war on an apocalyptic scale. The fallout of which will claim the lives of tens of millions of humans as well as cause untold ecological and geographical devastation. /flow/It is in the interest of humans to negotiate /form joint persuasion comittee with representatives from the Enders and Eaters' respective political division.

The King has developped a fondness our stories. As a part of many other gifts, joint representatives from the Eaters and Enders will arrive to transport a delegation of Great Circle Members, their assistants and supporting-outfits in a silver dome that seems to be somewhat mercurial or mercury-based. The saucer will go deep into the heart of a volcano where it will travel for several hours before reaching the Heart of the Volcano. While inside, Warders are protected from burning heat.

Great Circle Members must then provide the King with a story with the following conditions:

1. He must not have heard the story before
2. The story entice him to know more
3. You must never, ever under any circumstances tell the King the end of the story.
4. You must leave the story on a cliffhanger.

The King may threaten and scare you but you must not give in. He is peaceful and is the only thing preventing the Enders and Eaters from fighting each other and destroying the world. If he wants to know how the story ends, he needs to remain as King. The King will eventually swear to retain his power for just one more year, but no more, on the condition that a representative of the Human World returns at the next Summer Solstice to continue the story.

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The Bureau is unable to aid with this Aberrant because they are highly uncreative squares and none of them can tell a good story to save their life.

Background: Eaters and Enders are highly intelligent humanoids with bodies made of molten rock who live deep within the Asthenosphere layer of the Earth. Eaters tend to be more bright red or orange with semi-molten liquid bodies while Enders have a dark obsidian solid bodies that are still hot. Most Eaters and Enders will obey the peace of their King. Eaters and Enders are a Red-Level Threat and unnactive and known as Rogues. The King personally imprisons Rogues who commit violence but he isn't very fast to arrive on the scene and a Rogue can cause massive ammounts of loss of life and property and environmental damage before he is stopped. They can shoot lava and wield giant weapons. Their technology is more advanced than humans and they use the technology to fly. As part of the deal with Society, Eaters and Enters prevent the some of the more dangerous Aberrants who live below the Asthenosphere within the Outer Core of the Earth, from breaching the surface.

Location and Population:

Hunting or Procurement Methods: Seven days before the Summer Solstice, joint-representatives from the Eater faction and Ender faction (known as The Representatives) arrive to prepare a transport of Great Circle Members, their assistants and supporting-outfits who will accompany them, this group of Warders is known as The Delegation. During those seven days, representatives train (or review/re-certify) Warders of The Delegation on how to operate the mercury-saucer, how to X safety, and a review of what stories have already been told to the King in order to avoid repetitions.

in a silver dome that seems to be somewhat mercurial or mercury-based. The saucer will go deep into the heart of a volcano where it will travel for several hours before reaching the Heart of the Volcano. While inside, Warders are protected from burning heat.

Great Circle Members must then provide the King with a story with the following conditions:

1. He must not have heard the story before
2. The story entice him to know more
3. You must never, ever under any circumstances tell the King the end of the story.
4. You must leave the story on a cliffhanger.

The King will not punish you if you tell him a story he heard before. He will simply, interrupt you and tell you he's heard it before and ask for another one. If he's he's bored, he will tell you that he is bored and wants a better story.

The King may threaten and scare you but you must not give in. He is peaceful and is the only thing preventing the Enders and Eaters from fighting each other and destroying the world. If he wants to know how the story ends, he needs to remain as King. The King will eventually swear to retain his power for just one more year, but no more, on the condition that a representative of the Human World returns at the next Summer Solstice to continue the story.

Encounter Records:
The usual preperations are made: the DDC team cross referrenced the Bahane with the The Representatives' archives to ensure no story would be repeated. The Druid team located The White Flame within a pine tree and gazed within the fire to see what symbols the King would like to have in his story. The writing team crafts a story and several backups in case the King gets bored. All the while being re-trained on how to plunge into a volcano again and again on the Mercury Saucer Computer Simulation.

Additional Notes:

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