Gibber
Gibbers
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Type
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Threat Level
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Active Status
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Other Names
Monkey Cavalry, Crickets, Knights

Description: Gibbers are reanimated corpses of monkeys and apes. They are distinct from common simian zombies in their unique specifications, coming in two varieties; a "rider" and a "mount".

Individual Gibber's species varies, though they share many traits in common. All gibbers are in various states of decay or mummification. Their fur is consistently dry and brittle; likewise, their desiccated skin is comparable to porcelain. Presumably, the Evergreen’s muscles are in a similar state, thus leading to their jerky, awkward movements. Due to extreme age, their joints create the characteristic ‘cricking’ noise of their movement. No gibbers have been recorded to have eyes—indeed, most of them have one or two collapsed eye sockets. However, this clearly does not interfere with their navigation.

While riders generally resemble a regular dried corpse, mounts are distinguished by severe physical deformities. Gibber mounts will have painfully elongated jaws that stretch forward to resemble a crude horse's muzzle, sunken stomachs that serve as saddles, and shattered elbows that bend inward, presumably to further resemble a horse. gibber mounts walk with their stomachs pointed to the sky, leading to an unsettling effect in which their empty eyes peer out from beneath their snout. As one can imagine, this does not make the most mobile of creatures—a grown man is more than capable of outrunning the mount and rider. However, the savagery and tenacity of this aberrant still makes gibbers highly dangerous.

Gibber riders are usually armed with crude lances and armor that are salvaged from the surrounding area. Materials range from leaves and flesh to hammered metal and stone. Lances are generally tougher and better constructed than the armor, often shaped from wood, metal, or bone. Each gibber’s lance is constructed differently, but are identical in length1.

Riders’ behavior varies. At times, they can be observed sitting motionlessly on their mounts and can be approached with impunity. At other times, they will viciously ride upon and gore any moving creature they see. Their level of aggression varies in between these two extremes, but can generally be assumed to be unfriendly. Other miscellaneous behaviors observed in gibbers are as follows: grooming until chunks of flesh are torn off, driving their mounts into trees repeatedly, tearing their own canines out, placing said teeth into their eye sockets, and having impromptu jousting tournaments. Mounts do not independently act in any way.

Despite the presumed decomposition of their vocal chords, Gibbers are capable of hoarse, low hooting. Mounts, in particular, imitate the whinnies of horses through seemingly overlapping grunts and hoots. Communication, particularly with Normans or warders, consists of high-pitched gibbering. The longer one is in the presence of a Gibber, the louder and more indistinct the sound will get.

Background: Gibbers appear to be able to replenish their numbers through sticking a piece of fingernail or bone into the flesh of a pregnant mammal. While the phenomenon has yet to be observed, "birth" presumably occurs in a manner similar to Xenomorphs. Additionally, there is strong evidence that gibbers either emerge from the womb in a desiccated state or dry exceptionally quickly.

Location and Population: There have been six gibber outbreaks since the first infestation in Indiana, circa 1967. Since then, there have been infestations in Kansas, Kentucky, Missouri, and Illinois. No infestation to date has grown to more than three dozen gibber riders in number.

There are no current infestations. We have no leads on their origins or future locations. Keep your eyes peeled around pregnant livestock.

Hunting or Procurement Methods: This goes without saying, but under no circumstances are any pregnant warders to go hunting for a Gibber.

Gibbers are reanimated corpses, and thus, standard rules apply: aim for the head or joints and dispose of the bodies from afar when possible. Fire is effective as disposal but less effective for killing. Do not get bit. They are not particularly quick and cannot climb or swim. However, their lance gives them exceptional reach and the power behind the weapon is not to be underestimated. While a Gibber is incapable of scaling obstacles, often times they may be able to ram and collapse the structure in its entirety.

Gibbers must be killed as a unit. Killing only the rider will not stop the mount, while the rider can piece itself together. Recuperation happens quicker than you'd think, and the last thing you'd want is a rider you thought you'd taken care of bearing down on you with a lance. On the other hand, killing the mount leaves the rider alive and angrier still. You can kill the gibber with explosives or by crowning both of the gibbers in quick succession. This is made much easier if the gibbers are restrained or otherwise not a risk to you; this can be accomplished through means of pit traps, high ground, etc, so long as the shooter is not under undue stress.

Gibbers attack with a sense of reckless abandon. This generally means their sense of attack will consist of a straightforward charge. Matador strategies are not recommended. However, they have the rudimentary intelligence to not continue forward over a pit trap after a gibber has fallen in, and thus multiple layers of traps may be necessary.

Lastly, the sound of gibbering causes exceptionally difficulties in concentrating. Ear protection should be worn (of course, ear protection around firearms is always advised, but I suspect many of you disregard that).

Encounter Records:
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