Omega Shenron: Articles
Some Peaceful Stuff
Italicized Caption Here
Type Threat Level
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Active Status Other Names
blank.png "The Rejects" , "Animales de Nada", "Spirit Animals"


The Aberrant is a non-shapeshifting spirit indistinguishably resembling an animal. The variety of species that one takes form of is random but in most encounters, it has a look similar to a native American labor creature such as horse, wolf, or buffalo.

It has the ability to possess sapient beings as vessels and also exhibits precognition, although the effect is limited only to its current vessel. When a Reject finds a sapient creature, it immediately possesses the latter and turns the subject's body into the physical form of the spirit animal, albeit anyone who are able to resist the process will be able to tame the spirit and use it as a personal pet or as a source of guidance in daily decisions. After the mutation, the Spirit Animal will leave the body and will seek another target to possess.

Note: Animales de Nada is sapient but can only be talked to through normal conversations by a shaman who wish to communicate with it.


Location and Population:

Its exact population is unknown but as of today, there are between 78-93 that has been discovered.
They cluster in the east of Yucatan forests located in Mexico, and appears only during the middle summer and and the middle of winter.

Hunting or Procurement Methods:

Warders who would like to hunt a Spirit Animal must be accompanied by at least 1 shaman1 to be able to communicate with the aberrant, and to avoid provoking the creature. The personnel must bring the following during the hunt:

  • Any gun with/above 7.62x39mm caliber
  • Wooden Torches
  • Mirrors

These materials are to be brought in case of an encounter with an aggressive transformed creature caused by a Reject.

In addition to that, have your shaman/s bring his/their sacred ancestral oil.

The banishment ritual is as follows:

1. Place the mirrors in a triangular formation

This will serve as your prison for the Spirit Animal. Be sure to let at least 2 mirrors out of formation so that the Reject can enter it.

2. Have your human bait in the middle of the triangle

This will serve as an initial holder to give time for the other members of the outfit to put the last 2 mirrors in place. The bait must have strong will.

3. Cover the lure with the blood of the animal the Reject resembles

This will help the human bait hold the spirit longer. It adds 3 more minutes for containment ability of the decoy.

4. Have your lure drink the sacred oil

This is done during the possession of the lure in order to break the Reject inside him/her into shards. The process will release the Reject from within him. The shattering will not last permanently so step 5 must start immediately.

5. Enchantment

"Kex chéen u tojol
Perdida u k'i'ik'el utia'al u venda wicho'ob
Criaturas k ts'aik
Tojóolal wa maldición, juntúul plus"

This step is done by your shaman/s to be able to indelibly imprison the specter in the mirrors.

Encounter Records:

Additional Notes:

"…A religion lost 200 years ago, has now returned to receive adoration…"

- MartWall (Warder)

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